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Purchasing a Mountain Troll or Fellbeast only to lose it early will cripple Mordor’s economy, wasting valuable time and resources. The faction’s more durable units like trolls or Nazgul are also too expensive at this point. Before the ball gets rolling with resource structures and command points, orcs are largely outclassed by other factions. The most difficult aspect of playing Mordor in Battle for Middle Earth II is planning the early game. Related: What Classic RTS Games Are Still Worth Playing In 2020 As is the case in many of the best real-time strategy games, without a high command point limit, Mordor cannot field large enough armies to keep the other playable factions at bay, nor can their numerous swarms of orcs meet their maximum potential. This allows for a consistent spamming of orcs, the purchasing of hero units, upgrading production structures, and increasing the command point limit. Having more resources at their disposal is paramount. The key to succeeding with Mordor is to distract and preoccupy the enemy forces of the good factions while simultaneously gaining map control and harvesting precious resources. They also boast one of the strongest armies for late game, bringing huge monsters, devastating catapults, and overwhelming hordes. Mordor is the most versatile evil faction in Electronic Arts’ Lord of the Rings: Battle for Middle Earth II: The Rise of the Witch-King expansion pack.